---
title: "Unispawn — the home for AI-made browser games"
canonical: https://unispawn.io/publish
description: "Play games made with AI, free in your browser. Authors publish free and keep 85% of the subscriptions their games earn. Every game human-reviewed, on its own secure origin."
---

For authors Open

# Put your game where people press play.

Unispawn is a shelf for browser games, most of them made with AI. You upload a zip, a person reads it, and it runs in a stranger's tab a day or two later. No store page to build, no launcher, no install.

[Publish a game](#start) [Read the catch first](#deal)

What you get

## Five things, and we do not claim a sixth

### 85% of what your game earns

Subscription money is split by play time across the games people actually played. Your share of that pot is 85%.

[How the split is calculated](https://unispawn.io/ranking)

### Hosted, sandboxed, on our domain

Your build is served from a separate origin with the frame around it. You upload a zip; nothing else is yours to run.

### A build replaces the last one

No submission window, no staged rollout, no store page to rewrite. Push, and everyone is on the new one.

### Ranking rules written down

Every surface says what it measures, in public, including the ones your game is not on.

[Read the ranking rules](https://unispawn.io/ranking)

### An author page that collects the traffic

Every game links back to you, and players can follow the person rather than the title.

## What it costs

Nothing to publish. The only money that moves is the money players already paid.

$0 To publish No listing fee, no revenue minimum, no charge to update a build.

85% To you Of the subscription pot your play time earns, paid monthly once your account is verified.

15% To us Hosting, payments, moderation and the scanner. That is the whole business model — there is nothing else we sell.

Hosting is included while your game is under the free bandwidth tier, which is where nearly every game sits. Past it, we write to you before anything changes — a game is never quietly delisted.

## And the catch

Three of them. If any is a dealbreaker, better you know now than after the zip.

Invite-only, for now Waves open when we can read what arrives. Asking takes a minute and the list moves in the order it was written.

A person reads every game before it goes live Not a queue position and not a promise about how fast — a human opens the build, plays it, and can decline it. Declines come with a reason you can answer.

There is no crowd here yet We are new. If your game needs an audience on day one, a bigger platform is the honest answer, and we say which one.

## Bring your game

Zip your build and drop it in. Nothing to fill in that the build does not already know.

1.  01 Zip the build and drop it into Studio.
2.  02 A person plays it and either publishes it or writes back.
3.  03 It is live, and your share starts on the first play.

[Publish a game](https://unispawn.io/studio) [See what a submission needs](https://unispawn.io/faq) Anyone can publish now. A person still reads every build before it goes live.

## Read before you decide

[Guide

### Where to publish a browser game

The portals that take web builds, what each one accepts, and what they take.

Open the FAQ](https://unispawn.io/faq) [Comparison

### Unispawn against the others

Cost, cut, review, AI policy and discovery — sourced, dated, and honest where we lose.

Open the FAQ](https://unispawn.io/faq) [Questions

### Publishing questions

Rights, takedowns, payouts, what happens to your game if we stop.

Open the FAQ](https://unispawn.io/faq) [Rules

### How ranking works

Every formula behind every shelf, and what cannot be bought.

Read the rules](https://unispawn.io/ranking)

## Elsewhere on this site

- [What Unispawn is, written for a model](https://unispawn.io/llms.txt)
- [Every page, with dates](https://unispawn.io/sitemap.xml)
- [The games](https://unispawn.io/browse)
