For authorsOpen

Put your game where people press play.

Unispawn is a shelf for browser games, most of them made with AI. You upload a zip, a person reads it, and it runs in a stranger's tab a day or two later. No store page to build, no launcher, no install.

What you get

Five things, and we do not claim a sixth

85% of what your game earns

Subscription money is split by play time across the games people actually played. Your share of that pot is 85%.

How the split is calculated

Hosted, sandboxed, on our domain

Your build is served from a separate origin with the frame around it. You upload a zip; nothing else is yours to run.

A build replaces the last one

No submission window, no staged rollout, no store page to rewrite. Push, and everyone is on the new one.

Ranking rules written down

Every surface says what it measures, in public, including the ones your game is not on.

Read the ranking rules

An author page that collects the traffic

Every game links back to you, and players can follow the person rather than the title.

What it costs

Nothing to publish. The only money that moves is the money players already paid.

$0To publishNo listing fee, no revenue minimum, no charge to update a build.
85%To youOf the subscription pot your play time earns, paid monthly once your account is verified.
15%To usHosting, payments, moderation and the scanner. That is the whole business model — there is nothing else we sell.

Hosting is included while your game is under the free bandwidth tier, which is where nearly every game sits. Past it, we write to you before anything changes — a game is never quietly delisted.

And the catch

Three of them. If any is a dealbreaker, better you know now than after the zip.

Invite-only, for nowWaves open when we can read what arrives. Asking takes a minute and the list moves in the order it was written.
A person reads every game before it goes liveNot a queue position and not a promise about how fast — a human opens the build, plays it, and can decline it. Declines come with a reason you can answer.
There is no crowd here yetWe are new. If your game needs an audience on day one, a bigger platform is the honest answer, and we say which one.

Bring your game

Zip your build and drop it in. Nothing to fill in that the build does not already know.

  1. 01Zip the build and drop it into Studio.
  2. 02A person plays it and either publishes it or writes back.
  3. 03It is live, and your share starts on the first play.
Publish a gameSee what a submission needsAnyone can publish now. A person still reads every build before it goes live.

Read before you decide