How ranking works
Five formulas decide what you see on Unispawn, and they are deliberately boring. This page says what each one measures, in the order it matters.
Placement cannot be bought. There is no paid boost, no sponsored slot and no ad product — that is a binding term in our terms, not a policy we can quietly drop.
Trending
/browsePlays in the last seven days measured against the last twenty-eight, so a game that is picking up outranks a game that has always been big. A floor of distinct players stops one enthusiast from moving anything.
Nothing else is in it. Not rating, not price, not how recently the author uploaded.
New
/newPublication time, newest first. There is no second rule and there will not be one — no quality filter, no tiebreak, no hand. It is the surface that proves the rest of this page.
Quick play
/browseGames whose median session is ten minutes or under, most played first. The length comes from real sessions rather than from what the author typed.
Highest rated
/browseThe Wilson lower bound of the rating, which is a cautious reading of a small sample: forty ratings at 4.5 beat five ratings at 5.0. Below five ratings a game is not ranked here at all, and its card shows the count instead of an average. A game also needs twenty-five distinct players to have played it, ever — five opinions about a game nobody has played is not a reading of anything.
An average of two is noise presented as fact, so we do not print one.
Search
/searchFull-text matching over the title, the author name and the description, with the closest match first. Typeahead suggests titles, authors and tags you have already typed towards — it does not rank them.
Picked this week
Four games chosen by a person, once a week. It is us speaking rather than us counting, so it never shares a rail or a card shape with a ranked surface — it is the tall section with the written blurbs, and it is labelled.
No author pays to be there and no author can ask. Hiding a pick removes it for you and pulls the spare in behind it.